Henshin basis

 

As we know (or should know), the building piece in SL is the primitive (prim). Though this is known by builders, we are going to define some interesting prim properties:

  • They have a "position" and their coordinates origin is in primitive's gravity center.
  • They have a "size"
  • They have "rotation" (in X, Y or Z axis)
  • They can be rendered with colours or textures
  • They can be modified

 

At the moment Henshin can manage rotations, sizes, positions and textures.